Was born to Vertumnus and Erin Charty from a drunken spring fling.
Weeks after he was born, he was dropped off at an orphanage.
He made friends with two other kids named Amara and Oskar, children of Nox and Mars, respectively.
The three were fetched/adopted by a nymph and taken to a woman in her mid-40s and from there, their new life began.
The woman, was in fact a child of Minerva who made it her duty to train orphaned demigods.
They were schooled and went under rigorous training as part of their training from the woman.
They were taken to the Wolf House and eventually power through it.
They go to Camp Jupiter at age 16, and have been there ever since.
Brief Personality: Axel is overall a unique little demigod. He enjoys tricking people, especially his opponents, but personally doesn't want to be tricked. But, he was raised with good manners. He knows how to treat other people well, but a trick doesn't hurt here and there, does it?
Children of Vertumnus can create weapons made from plants, flowers, and trees in order to aid them in combat. The larger the weapons, the more energy is drained. These can also be reshaped to reinforce existing weapons and only one weapon may exist at a time.
Children of Vertumnus can launch an attack depending on the season. In Fall, they can create a dense fog that will blind only one opponent for a short time. In Winter, they can fire sharp pieces of hail out of their palms at a high speed. In Spring, they can call down a rain cloud that will follow an opponent for a short time. The Cloud will create pressurized rain droplets. While in Summer, they can fire a singular blast of heat that will intensely burn whatever it touches.
Children of Vertumnus have the innate ability to talk plants to life, either making them grow more quickly or bringing them back from a recent death.
Children of Vertumnus can understand the overall well-being and conditions of plants, as well as fully interpret their emotions and communicate with them.
Children of Vertumnus are highly resistant to effects of heat dehydration and hypothermia. They are also never bothered by fogs and the rain, they can through a thick fog and see their surroundings perfectly; and walk in the rain and come out completely dry.
Children of Vertumnus feel stronger during the season they were born in.
Children of Vertumnus have the ability to create ropes of vines and telekinetically move them.
Children of Vertumnus have the power of Plant Travel which grants them the ability to teleport from one plant to another. A small tree, patch of grass or even a flower will suffice. The further the distance traveled, the more energy is drained.
Children of Vertumnus can change the season of the entire battlefield once. When changed, the area will be colder/hotter etc. The change will last for the rest of the fight and cannot be altered afterwards.
Children of Vertumnus can alter their appearance (since their father had this ability) for short periods of time, the more they alter their appearance, and the longer they maintain the appearance, the more energy it drains.
Children of Vertumnus can induce weather in the surrounding area associated with the four seasons. For Fall they can create a large dense fog that only the user can see through. For Winter they can create a powerful snowstorm. For Spring they can generate a large rainstorm. For Summer, they can create an intense heat wave. The user is not affected by the weather changes, but they will not differentiate between friend or foe. The weather change will cease after a short time.
Children of Vertumnus can temporarily change details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx/Nox or temporarily drying up the water if they are fighting a child of Poseidon/Neptune. Only 3 details can be changed at a time and the changes only last for a moderate time.
Children of Vertumnus can transform and reshape their bodies into any living being. This power is, in essence, the ability to shape-shift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot use any powers they possess normally while the transformation is in place and they cannot transform into anything overly powerful, like a rabbit that can make people’s heads explode with a thought. The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained, unable to move and they could possibly faint from exhaustion. This power can only be used once in a fight.